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Dracula: The Last Sanctuary is something of a sequel to DreamCatcher's Dracula Resurrection, the graphic adventure released a year earlier. Once again, players will guide the actions of hero Jonathan Harker through thoughtful, sometimes tricky puzzles and challenges set in a gloomy, gothic setting. This graphic adventure allows 360-degree movement as players search the detailed, hand-painted backgrounds for hints and clues. Jonathan follows the vampire Count through London, Carfax, Borgo Pass, and through eerie catacombs to finally confront Dracula in his most secret Sanctuary.

Leaving your beloved Mina behind for a spell, you'll trek out to the darkest regions of the globe to track down your nemesis: Count Dracula. Playing as Jonathan Harker (the protagonist from Bram Stoker's original novel), you'll travel in 1904 through London, Carfax, the Borgo Pass, and beyond in an attempt to find the world-famous bloodsucker. Your journey will take you to a series of catacombs, where you'll finally meet up with the Count, himself.

The sequel to the Dracula: Resurrection game brings an even scarier adventure. Find the secret of how to vanquish the Prince of Darkness and his Black Guard before they destroy you. Dracula 2: The Last Sanctuary revives some of the original characters and the novelist's spirit, to create a convincing sequel. Solve riddles through exploring and decision-making.

Dracula 2 The Last Sanctuary Portugues Download Gratis

For some time, many critics have believed that the much beloved adventure genre is dead. This is because there have not been many adventure games released in recent years, and those adventure games that have been released are neither imaginative nor inventive to attract new fans or command big sales. For the genre to survive, high quality adventure games are needed that deliver captive storytelling, stunning graphics, beautiful music, and most importantly, enjoyable gameplay. The designers of Dracula Resurrection (the prequel to this game) must have heard the cry for help from the troubled genre. This is because they have managed to develop an adventure game that is both visually stunning and fun to play. In Dracula Resurrection, you take on the role of Jonathan Harker who must rescue his wife Mina from the evil Dracula. The game has been well received by both fans and critics, despite being a somewhat short and easy game. Now, only a year later, the next chapter in the series, Dracula: The Last Sanctuary (also known as Dracula 2 'The Last Sanctuary'), has arrived. With the sequel, the designers have promised better storytelling, more stunning graphics, and most of all, improved gameplay.

The story of Dracula: The Last Sanctuary continues immediately after the end of Dracula Resurrection, where Jonathan has just rescued Mina from Dracula's castle. While flying back home to London on an airplane that Jonathan has hijacked inside the castle, he remembers the dangerous quest that he has taken to reach Transylvania and silently vows to find and destroy Dracula someday. That day, tragically, arrives far too quickly for Jonathan and Mina. Barely a week has passed before Dracula arrives in London with his evil henchmen. The twisted Count has only but a single goal - to kill Jonathan and make Mina his queen. Meanwhile, unaware of Dracula's arrival, Jonathan tries impatiently to figure out how to finally defeat his nemesis. To make matters worse, the bite marks on Mina's neck are causing her to have vicious nightmares. Jonathan's friend, Dr. Seward, tries to care for Mina and studies the dragon ring which Jonathan has brought back from Transylvania in an attempt to find a cure. Unfortunately, Dracula soon succeeds in kidnapping Mina once again and even turns Dr. Seward into a vampire. When Dr. Seward chooses to sacrifice himself using Jonathan's gun, Jonathan is determined to set on another quest to Transylvania to find Dracula's Last Sanctuary in order to rescue Mina and destroy Dracula once and for all.

The excellent production values that are seen in Dracula Resurrection are again evident in Dracula: The Last Sanctuary. If you love the stunning visuals from the first game, you are bounded to love the visuals from this sequel. As with its predecessor, pre-rendered graphics are solely used for cut-scenes and are truly a sight to behold. The developer claims that there are 20 characters modeled in 3D for this game and motion capture animation is used for added realism in these characters. All of the 3D characters are amazingly detailed. Their faces are expressive and their eyes subtly capture the different personalities. In contrast, the quality of the in-game graphics pale in comparison to the cut-scenes. To the developer's credit, the in-game graphics have greatly improved since the last game, albeit they are still grainy and pixilated. Dracula: The Last Sanctuary uses the same Phoenix VR technology that is first introduced in Dracula Resurrection. The engine allows the player to examine the virtual environment in 360 degrees panorama. Movement within the game is node based, such that the player is jumped from screen to screen between prefixed locations. This is a shame since more freedom in movement for the player can only help to show off the amazing details of the game environment.

There are more characters in this sequel with which the player can interact than in the original. Among the new characters are Jonathan's best friend Dr. Seward and a servant of Dracula named Hopkins. All of the characters are adeptly voiced by excellent voice actors, including David Gasman who voices Jonathan in both games. While all the game characters are appealing, the real star is clearly Dracula himself. Even though Dracula has largely had only a cameo appearance in the last game, it is a treat to see that he has a far greater presence in this sequel and even has all the best lines.

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The gameplay in this sequel has greatly improved over its predecessor. The biggest improvement is the length of the game. A common complaint of Dracula Resurrection is that the game is too short and too easy. This complaint has been clearly heard by the game designers, for they have significantly increased the length of play in this game which can now take more than 30-40 hours to complete. This change is both a blessing and a curse for gamers because it also means that there is a huge assortment of puzzles. In fact, there are a lot more puzzle play in this game than in the original. Most of these puzzles are quite enjoyable to solve, and all are nicely integrated into the story. A new element not present in the original is the addition of several timed puzzles. However, these timed puzzles are different than the usual timed puzzles from other adventure games. Rather, in this game the monster you are facing stands still until the bar on the top runs out of time. If you still have not done anything when the time expires, the monster then kills you. This means that you have a limited amount of time to figure out how to kill the monsters. These monsters can be vampires, werewolves, and a number of other unholy creatures. The premise of these timed puzzles is executed brilliantly, and it surely put you in a panic while trying to figure out how to kill them. The remaining puzzles are of the traditional point and click style, such as gathering up inventory items and combining them with other inventory items. You then use these items to open doors or bypass obstacles or give to other characters to exchange for information. A particular clever puzzle involves you running into a pack of rats that are blocking your path in the sewers, whereby you have to use a device that you fix in the insane asylum to clear a path with the little rodents.

Because Dracula: The Last Sanctuary uses a nearly identical interface as Dracula Resurrection, you may experience a strong sense of déjà vu when exploring many of the environments in this sequel. The experience is made worse by the fact that the lighting in many of the environments is very poor. It means that you must spend a lot time endlessly wandering on screen looking for hotspots. Fortunately, when you pass over a hotspot, you are prompted with a magnifying glass to indicate an area which you can take a closer look.

There are a lot to like about Dracula: The Last Sanctuary. Foremost is its stunning graphics. The cinematic quality movie sequences are simply unbelievable to watch and the panoramic view gives an unparalleled sense of immersion into the eerie atmosphere of both London and Transylvania. If you enjoy a game with a lot of eye candy, then this title is surely to be your liking. Another is the timed puzzles. They create a lot of tension in the gameplay as you struggle to figure out how to kill the monsters. The increased length of play in this sequel can only help but curb any criticism that gamers may have after playing the previous title. The voice acting is top notched as every character is cast perfectly. The ending movie sequence is well done and very satisfying to watch. I do not want to spoil the ending for you; suffice to say that Dracula is defeated at the end, but you just have to finish the game yourself to find out how he is defeated.

Despite the many improvements, it is unfortunate to see that this sequel suffers from some of the same shortcomings as the original. The first problem is the poor lip synching during speech playback. While I understand this limitation may be in part related to the multiple languages that the game has to support, it is still a minor distraction from the otherwise flawless animation. The second problem is the grainy in-game graphics. The contrast between the in-game and pre-rendered graphics are striking, and with this sequel the contrast grows increasingly more noticeable. The third problem is the pixel hunting for hotspots. This is particularly troublesome for scenes that are dark and therefore difficult to see. Having these said, all of the annoyances are minor and do not significantly detract from the overall gaming experience.

Dracula

Notwithstanding a few minor design flaws, Dracula: The Last Sanctuary is definitely a much better game than Dracula Resurrection. I recommend this game to any adventure fan without reservation. The excellent production values and thoughtful gameplay makes this game a worthy sequel for the series. So bring onto the next Dracula, for I am ready to pounce on him once again!

People who downloaded Dracula: The Last Sanctuary have also downloaded:
Dracula: Resurrection, Dracula Unleashed, Discworld Noir, Dig, The, Dreamfall: The Longest Journey, Egypt II: The Heliopolis Prophecy, Crystal Key II: The Far Realm, Discworld 2: Mortality Bytes

(Redirected from Dracula: The Last Sanctuary)
Dracula 2: The Last Sanctuary
Developer(s)Wanadoo
Publisher(s)
  • Cryo Interactive(Europe)
  • DreamCatcher Interactive(North America)
  • Microïds(iOS, OS X, Android)
Designer(s)Jacques Simian
Programmer(s)
Writer(s)
  • Jacques Simian
  • François Villard
Composer(s)Laurent Parisi
Platform(s)Windows, Mac OS, PlayStation, iOS, OS X, Android
Release
  • Windows[1]
    • EU: September 25, 2000
    • NA: February 11, 2001
    Mac OSPlayStation
    • WW: May 6, 2002[3]
    iOS & OS XAndroid
    • WW: October 9, 2013[5]
Genre(s)Point-and-click adventure
Mode(s)Single-player

Dracula 2: The Last Sanctuary (originally released as Dracula: The Last Sanctuary) is a 2000 point-and-click adventurevideo game developed by Wanadoo and jointly published by Index+, France Telecom Multimedia, Canal+ Multimedia and Cryo Interactive. Originally released for Microsoft Windows and Mac OS, it was ported to the PlayStation in 2002. In 2012, a slightly modified version developed and published by Microïds was released for iOS and OS X, and, in 2013, for Android. In 2014, the remade iOS/OS X/Android version was made available on Steam.[6]

The game is a direct sequel to Dracula: Resurrection, which itself is an unofficial sequel to Bram Stoker's Dracula; set seven years after the end of the novel, Jonathan Harker finds that he must once again do battle with the evil Count Dracula in an effort to save his wife, Mina. A third game, with an unrelated storyline, followed in 2008, Dracula 3: The Path of the Dragon. A loose sequel to Path of the Dragon was released in a two-part form in 2013; Dracula 4: The Shadow of the Dragon and Dracula 5: The Blood Legacy.

Dracula: The Last Sanctuary was most widely reviewed for the PC, where it received mixed reviews, with critics praising the graphics, but criticising the nature of some of the puzzles. By 2007, the game and its predecessor had reached combined global sales above 1 million units.

Gameplay[edit]

Dracula: The Last Sanctuary is a first-personpoint-and-click adventure game, which employs an 'empty' HUD; the player's inventory is accessible through a button press, whilst another button press will bring the player to a screen with options to save their game, quit their game, or load a previously saved game. As such, the entire screen depicts only direct gameplay.[7]

The game uses a basic point-and-click interface to move the player around and manipulate the game world. Within each static screen, the player is free to look around 360 degrees. As the player moves the cursor around the screen it can change into different styles depending on the situation; neutral cursor (no interaction is possible), an arrow (the player can move in the direction indicated), an arrow within a red circle (access temporarily blocked) a hand (the player can take the object), a magnifying glass (an area which can be examined in more detail), a backwards arrow (the player can move backwards from an area with which they have examined via the magnifying glass), a cog (the player must use an inventory item to initiate interaction with the object), a cog with a hand (the player can operate the object without using an inventory item), an object within a red circle (use of the item temporarily prohibited).[8]

The most often encountered symbol in the game is the cog. When the player encounters this symbol, they must enter their inventory and select an item. If it is the correct item to operate the object, the item will appear in a green circle, replacing the cog icon. If it is the incorrect item, the cog icon will remain.[9]

Harker faces one of Dracula's creatures in combat mode. Note the time meter along the top of the screen. If the player fails to act fast enough, the creature will stare the player down, prompting a 'Game Over' screen.

The game introduces two new elements not found in Dracula: Resurrection; rudimentary combat and combining inventory items. Combat mode replaces the cursor with a reticle, and occurs infrequently, involving either a revolver or a crossbow. It is usually (but not always) timed, and often requires the player to perform a particular action, such as hitting the enemy in a specific spot to achieve victory. If they fail to do so within the designated time, the player will die.[10] In relation to combining inventory items, unlike in the first game, the inventory screen is divided into two - a full circle, and a small semi-circle on the outer edge of the screen. Items placed within the semi-circle cannot be used directly in the game itself, but must be combined by the player with items placed within the full circle. For example, the player's gun is in the full circle, but their bullets are placed within the semi circle.[11]

The 2012 iOS version adds several new features to the game, such as an optional help feature (which highlights interactive zones on each screen), a 'quick inventory' (which allows the player to hold one item and access it without having to enter the inventory screen), an autosave feature, and a 'Compass Look' feature (which utilises the gyroscopic-based iDevice accelerometer controls to mimic looking around in the 360 degree environment).[4]

Plot[edit]

The game opens with the final scene from Dracula: Resurrection; Jonathan Harker (voiced by David Gasman) rescuing his wife Mina (Gay Marshall) from Dracula's castle and vowing to defeat the Count upon returning to London. Harker has come to realise Dracula called Mina to Transylvania precisely so Harker would follow her. Upon arriving in the Borgo Pass, Dracula knew Harker would uncover the Dragon Ring, which Dracula himself could not do as it had been placed under the protection of Saint George. Harker then brought the ring to the castle just as Dracula had planned. Once Harker arrived in the castle, Dracula had instructed his brides to kill him and take the ring, but Harker had been able to rescue Mina and escape, with the ring still in his possession.[12]

As the game begins, Harker has left the Dragon Ring with Dr. Seward (Paul Barrett), and has gone to Dracula's former London home, Carfax Abbey, to search for clues. Inside, he is attacked by several bat-like humanoids. He manages to destroy them, and heads to Seward's insane asylum. Seward tells Harker that Dracula has purchased a cinema in London called The Styx. He also informs him that his research has led him to conclude part of the Dragon Ring is missing - a diamond at its centre which is said to counteract the evil of the outer ring. In an effort to determine how to proceed against Dracula, Seward puts Mina under hypnosis and she describes the nearby Highgate Cemetery. Harker heads to the cemetery, where he see Dracula entering a secret tomb. He attempts to follow, but a light is omitted from some nearby stone gargoyles, and he is knocked out.

He wakes up the next day and heads back to the asylum to find Mina and Seward have been taken by Dracula. In Seward's safe, he finds the Dragon Ring and correspondence between Seward and a colleague, who had found a 15th-century book which details the rivalry between Vlad Tepes and his younger brother Radu. When their father, Dracul, died, he left the Dragon Ring to Radu on the advice of his magician, Dorko. Tepes was furious and locked Radu in his castle, banished Dorko to the dungeons, and split the ring in two, hiding the diamond and keeping the outer ring for himself. Tepes then had a heretical monk, Thadeus, build a 'Last Sanctuary' deep within the castle, to which he could retreat in times of crisis. For safe keeping, Harker gives the Dragon Ring to Hopkins (Steve Gadler), a patient in the asylum who was under the influence of Dracula, but who has fallen in love with Mina, and is willing to help Harker save her.

Harker heads to The Styx, but is gassed. He awakens in Dracula's bedroom in Transylvania. Dracula (Allan Wenger) tells him he will spare his life if Harker reveals where the Dragon Ring is, but Harker refuses. Dracula leaves, promising Harker a slow death. Shortly thereafter, Hopkins arrives and releases Harker. When he leaves the room, he realises he is still in The Styx; the room was a set made to look like Dracula's room. As he explores, he encounters Seward, who is turning into a vampire. Seward tells Harker he must destroy Carfax, whilst he himself will destroy The Styx, leaving Dracula nowhere to hide in London. Harker leaves, and Seward blows up The Styx, killing himself before he turns into a vampire.

Harker sets fire to Carfax and heads to Highgate, where he finds a note from Hopkins telling him how to access Dracula's tomb. With the note is the Dragon Ring. Harker enters the tomb and encounters Dracula, who tells him he is returning to Transylvania with Mina. Harker gives chase, using the mines to enter the castle. Underneath the castle, he finds an ancient prison in which he finds Radu's diamond. In the dungeons, he once again encounters Dorko (Gay Marshall), who tells him her previous betrayal of him failed to earn her Dracula's trust. He shows her the diamond, and she tells him she can reassemble the Dragon Ring, but before she does so she is stabbed by one of Dracula's brides. As she dies, she tells Harker he must restore the ring and defeat Dracula. Harker works his way through the traps in the castle, eventually taking a cable car to Dracula's keep.

Upon arriving, a gypsy attacks Harker, but Hopkins appears and sacrifices himself to save him. As he dies, Hopkins gives Harker the key to the Last Sanctuary. Harker explores further, killing Dracula's remaining gypsies, and eventually entering the sanctuary itself, but he is taken prisoner by Dracula's brides. They bring him to Dracula, who tells him Mina is now his forever. Harker appeals to Mina, reminding her they are married in the eyes of God, but she says she cannot remember. He shows her their wedding ring, and she regains her memories. A furious Dracula says both she and Harker must die, but Harker combines Radu's diamond with the Dragon Ring, and Dracula is engulfed in light as the castle begins to crumble. Dracula's brides are crushed by falling debris, and Dracula himself is killed when he is impaled by a statue of Saint George. As the castle ceases collapsing, Harker embraces Mina.

Development[edit]

Dracula 2: The Last Sanctuary was released in September 2000.[13] It was created by Canal+ Multimedia and Wanadoo Edition,[14] the latter company formed earlier in September by the merger of Index+ and France Telecom Multimedia.[15]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic68/100[16]
Review scores
PublicationScore
Adventure Gamers[17]
GameSpot5.5/10[18]
IGN7.8/10[9]
PC Gamer (US)50%[19]
Adventure Classic Gaming[10]
Computer Games Magazine[20]
The Electric Playground8/10[21]

The PC version of the game received 'mixed or average reviews,' and holds an aggregate score of 68 out of 100 on Metacritic, based on fourteen reviews.[16] In North America, its computer version sold 67,776 retail units during 2001,[22] and 21,204 in the first six months of 2002.[23] According to Microïds, the combined global sales of Dracula 2 and its predecessor, Dracula: Resurrection, surpassed 1 million copies by June 2007.[24]

Adventure Classic Gaming's Zack Howe scored the game 4 out of 5, praising the graphics; 'As with its predecessor, pre-rendered graphics are solely used for cutscenes and are truly a sight to behold. [..] All of the 3D characters are amazingly detailed. Their faces are expressive and their eyes subtly capture the different personalities.' Although he was critical of the 'pixel-hunting' nature of some of the puzzles, he concluded 'Dracula: The Last Sanctuary is definitely a much better game than Dracula: Resurrection. I recommend this game to any adventure fan without reservation. The excellent production values and thoughtful gameplay makes this game a worthy sequel for the series.'[10]

IGN's Steve Butts scored it 7.8 out of 10. He too praised the graphics, saying 'Just using flat backgrounds, the game renders the illusion of a full 3D environment better than any game I've seen yet. Even better, the game looked (and ran) just as well on a simple 333MHz with a Voodoo2 as it did on a 600MHz with a Voodoo 5.' He too was somewhat critical of some of the puzzles, but concluded 'Although some of the situations are kind of a stretch, the story is well done and interesting in its own right. Hell, even the parts that threaten your suspension of disbelief are kind of cool.'[9]

Adventure Gamers' Christina Gmiterko scored it 3 out of 5, praising the graphics and calling them 'its strongest selling point.' However, she was critical of the core gameplay; 'I spent a lot of the game waving my cursor across the screen to find a hot spot where an inventory item needed to be used. Once I found it I would just try combining every inventory item I had with the obstacle at hand until I found the one that worked because more often than not it wasn't reasonably obvious what item you should be using or why you should be using it. By the time I reached the end I felt like I had seen the inventory screen almost as much as I had the actual game.'[17]

GameSpot's Ron Dulin scored it 5.5 out of 10. He criticised the game for having 'huge lapses in logic, no atmosphere, and very little in the way of respect for Bram Stoker's original story.' He was critical of the lack of horror in the game; 'Dracula: The Last Sanctuary doesn't even manage to maintain a slightly creepy atmosphere. The opening would lead you to believe otherwise, because of its creepy music that sets the stage for a terrifying adventure. Unfortunately, this music is all but absent from the game afterward. The voice acting doesn't help: The confused-sounding actors ham it up like they're auditioning for a part in Mark Borchardt's Coven.' He concluded 'The puzzles will be enough for those who are content with being limited to the challenge of finding a way past locked doors and blocked passageways. But great games transcend their genre's limitations, while good games work within them. Mediocre games, like Dracula: The Last Sanctuary, only serve to remind us of why such things are limitations in the first place.'[18]

Dracula 2 The Last Sanctuary Portugues Download

Legacy[edit]

Dracula The Last Sanctuary Download

When asked in late 2000 about the likelihood of a third Dracula game, the team's François Villard noted that writers face 'the temptation of the trilogy', but that Dracula 3 nevertheless was not planned. However, he left open the possibility of another entry if player interest was high enough.[25]

See also[edit]

References[edit]

  1. ^'Dracula: Last Sanctuary (PC) Release Summary'. GameSpot. Archived from the original on June 27, 2012. Retrieved October 19, 2013.
  2. ^'Dracula: The Last Sanctuary Release Data'. GameFAQs. Retrieved January 23, 2016.
  3. ^'Dracula: The Last Sanctuary (PlayStation)'. GameSpot. Archived from the original on January 11, 2012. Retrieved October 19, 2013.
  4. ^ ab'Dracula: The Last Sanctuary draws blood on Mac, iPhone and iPad'(PDF). Microïds. March 9, 2012. Retrieved September 22, 2013.
  5. ^'Microïds Official'. Facebook. October 9, 2013. Retrieved October 20, 2013.
  6. ^'Microïds announces the release of the first three games from the Dracula saga on Steam'(PDF). Microïds. April 18, 2014. Retrieved January 23, 2016.
  7. ^'Main menu screen'. Dracula: The Last Sanctuary PC Instruction Manual. DreamCatcher Interactive. 2000. p. 4. Retrieved February 23, 2016.
  8. ^'Controls for exploration and action'. Dracula: The Last Sanctuary PC Instruction Manual. DreamCatcher Interactive. 2000. p. 5. Retrieved February 23, 2016.
  9. ^ abcButts, Steve (March 14, 2001). 'Dracula: The Last Sanctuary (PC) Review'. IGN. Retrieved September 22, 2013.
  10. ^ abcHowe, Zack (June 15, 2006). 'Dracula: The Last Sanctuary (PC) Review'. Adventure Classic Gaming. Retrieved October 1, 2013.
  11. ^'The dynamic inventory'. Dracula: The Last Sanctuary PC Instruction Manual. DreamCatcher Interactive. 2000. p. 6. Retrieved February 23, 2016.
  12. ^'Introduction'. Dracula: The Last Sanctuary PC Instruction Manual. DreamCatcher Interactive. 2000. p. 3. Retrieved February 23, 2016. London, 20 October 1904. Mina has just dozed off at last! Our long return voyage to England gives me the opportunity to come to terms with this whole sorry adventure. Dracula's plan was truly diabolical. He first ensured that Mina followed him to Transylvania, knowing full well that I would set off immediately to find her. If his plan had worked, Dracula would have won on all counts: he would have regained possession of Mina and before long, she would have become his queen; he tortured me psychologically by delaying my arrival at the castle; me, who had dared to stand in his way seven long years before. But far worse than that, once I was within his lair, he had his female vampires try to eliminate me in order to recapture the symbol of hid devilish power: the Dragon's Ring. This ring had been placed under the protection of Saint George, and Dracula used me to remove it from its holy hiding place because he knew he was not able to do it himself. He went to great lengths to ensure that I came across it on my way, so that I would take it and being it with me to the castle. It had all been planned right from the start, except, of course, our escape.
  13. ^Kornifex (October 5, 2000). 'Dracula 2 PC Test'. Jeux Video (in French). Archived from the original on November 9, 2007.
  14. ^Staff (October 28, 2000). 'Dracula vous invite dans son château'. Le Parisien (in French). Archived from the original on April 22, 2019.
  15. ^'Wanadoo Edition, a new company created by the merger of multimedia publisher Index and France Telecom Multimedia Edition' (Press release). Paris: Wanadoo Edition. September 14, 2000. Archived from the original on August 8, 2003. Retrieved July 29, 2019.
  16. ^ ab'Dracula: The Last Sanctuary for PC'. Metacritic. Retrieved September 20, 2013.
  17. ^ abGmiterko, Christina (May 20, 2002). 'Dracula: The Last Sanctuary (PC) Review'. Adventure Gamers. Retrieved September 22, 2013.
  18. ^ abDulin, Ron (March 7, 2001). 'Dracula: The Last Sanctuary (PC) Review'. GameSpot. Retrieved September 22, 2013.
  19. ^'Dracula: Resurrection Review'. PC Gamer: 81. April 2001.
  20. ^Wand, Kelly (April 27, 2001). 'Dracula: The Last Sanctuary'. Computer Games Magazine. Archived from the original on August 8, 2004. Retrieved July 29, 2019.
  21. ^Silvester, Niko (March 7, 2001). 'Dracula: The Last Sanctuary'. The Electric Playground. Archived from the original on March 30, 2003. Retrieved July 29, 2019.
  22. ^Sluganski, Randy (March 2002). 'State of Adventure Gaming - March 2002 - 2001 Sales Table'. Just Adventure. Archived from the original on June 19, 2002. Retrieved July 29, 2019.
  23. ^Sluganski, Randy (August 2002). 'State of Adventure Gaming - August 2002 - June 2002 Sales Table'. Just Adventure. Archived from the original on March 14, 2005. Retrieved July 29, 2019.
  24. ^'MC2 Launches Dracula 3!' (Press release). Paris: GamesIndustry.biz. June 26, 2007. Archived from the original on July 10, 2018.
  25. ^Cueff, Arnold (October 2000). 'Sang concessions'. Génération 4 (in French) (138): 100–102.

External links[edit]

Preceded by
Dracula: Resurrection
Dracula game seriesSucceeded by
Dracula 3: The Path of the Dragon
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Dracula_2:_The_Last_Sanctuary&oldid=916471965'